Leagues: Explained

posted by
January 3, 2024
Leagues: Explained

Leagues are essentially a collection of matches that either belong to a particular bilateral series or fit within a designated time frame of a tournament. Here's how to visualize it:

Consider a scenario where Team A and Team B compete over five individual matches. This entire set of five matches can be combined to create a single league.

Alternatively, imagine a T20 cricket tournament that lasts for an entire month. This month is divided into four separate one-week segments. Each of these segments, with its own roster of matches, forms an independent league for that specific week.

Types of Leagues

Flash Leagues come in two main formats:

1. Set & Forget

In this type, you create a team at the beginning, and it remains unchanged throughout the league. Your initial selection competes in all games included in the league's fixture list.

2. Swap & Edit Multiplier Allowed

This format is more dynamic. It allows:

Player Swaps: Users can replace certain players in their team with others of the same skill type, within predefined limits.

Multiplier Edits: Users can change the multipliers applied to their team, within predefined limits.

Note: In both formats, collectible points are counted only once at the end of the league - for the final team in 'Set & Forget', and for the last team configuration in 'Swap & Edit'.

Benefits of Participating in Leagues

  • Efficiency and Time-Saving
  • Make your team once for the entire league, saving time and effort to check daily games.
  • Consistent & Bigger Reward Opportunities
  • Even if you miss submitting a team for a match, being in a league ensures you don't lose out on rewards.
  • Increased Winning Chances with Lower Investment to create a team
  • With updated scoring systems, your odds of winning are enhanced

Essential League Rules

1. Team Lineups

Users can submit up to five teams for each League.

2. Rarity Restrictions

Each team must adhere to specific card rarity restrictions, with minimum and maximum allowances for flash, common, rare and epic cards based on the requirements for that particular league.

3. Tie-Breaker Criteria

If participants tie in points, the winner is determined first by the lower sum of serial numbers on their team cards, then by who submitted or last edited their team earlier.

Updated League Scoring System

Your team earns dynamic points in each match based on the collectibles in your team for each eligible match. These points are summed up to give your team's total for that match.

Breaking Down League Scoring

1. Fixed Collectible Points

Each collectible has metadata points (up to 75) based on Rarity, Serial, Level, Quality, and Crafting. These are earned once per league.

2. Dynamic Points

These vary based on the player's in-game performance. Points distribution differs for ranks, and only collectibles representing starting players can score dynamic points. 

3. Multiplier

This is applied exclusively to the Dynamic Points of a collectible. The Multiplier enhances the Dynamic Points based on certain performance criteria or achievements within each game.

  • How Total Points Are Earned: 

Calculation of Dynamic Points Per Game: Start by determining the Dynamic Points that a player earns in each individual game. 

Application of the Multiplier: For every game, take the Dynamic Points and multiply them by the designated Multiplier. 

Summation of Multiplied Dynamic Points Across All Games: Add together these enhanced Dynamic Points for every game played. For instance, if a player is involved in 5 games, you would accumulate the Dynamic Points from each game, post applying the Multiplier.

Incorporation of Fixed Collectible Points: To this total of multiplied Dynamic Points, add the Fixed Collectible Points associated with the collectible.

In essence, the total score of a collectible in a league is the sum of its Fixed Collectible Points and the accumulated Dynamic Points (enhanced by the Multiplier) earned over the course of all the games played. This method of scoring takes into account both the inherent attributes of the collectible (Fixed Points) and the player's performance in each game (Dynamic Points, scaled by the Multiplier).

4. The League Leaderboard Mechanics

After each match, your team's dynamic score is added to your total for the league. A leaderboard updates with these cumulative scores + Collectible Points, showing where each participant stands.

5. Dealing with Abandoned Games

In case of an abandoned match, all collectibles for that game receive no dynamic points. Changes made before an abandoned game are not reversed or credited back.


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