FLASH: HOUSE RULES

posted by
fancraze
on
September 13, 2022
FLASH: HOUSE RULES

Overview

  • Flash is a proprietary FanCraze utility for owners of all FanCraze collectibles
  • It is a mechanism designed to encourage fans to become collectors and to build an all-round collection across different eras, players, countries, formats, and tournaments
  • Flash is a game of strategy and skill, and fans/collectors can play it year round thereby allowing them to be continually engaged with the sport

Flash Game Formats

  • Flash Games are currently available in the following 3 formats: Daily, Weekly, and All-Season
  • Daily Flash Games are linked to a single cricket match whereas Weekly and All-Season Flash Games are linked to a pre-announced list of multiple cricket matches
  • More details can be found below in the Weekly / All-Season Flash Games blog here (Link TBD)

Types Of Collectibles Needed To Play Flash Games

  • FanCraze currently offers 2 types of collectibles: Moments and Player Cards, each of which come in 5 rarities: Flash, Common, Rare, Epic, and Legendary
  • Both Moments and Player Cards are usable in Flash Games
  • Collectibles belonging to the Common, Rare, Epic, and Legendary rarities can be purchased directly from a Pack Drop or from other users on the FC Marketplace. These can also be won as prizes in Flash Games and other utilities on the FanCraze Platform
  • Collectibles belonging to the Flash rarity can be purchased from the FC Shop using FC Rewards. Please note that collectibles belonging to the Flash rarity do not have serial numbers and cannot be traded with other users on the FC Marketplace
  • Note: Indian T20 League Player Cards are currently not usable in Flash Games

How To Play

Step 1: Selecting Your Lineup

  • Users need to select a lineup of FanCraze collectibles owned by them
  • Each lineup includes slots for Batters, Bowlers, and All-Rounders. Some Flash Games may also include Flex slots, which are described in more detail below
  • If users do not own an eligible collectible for a particular slot in the lineup, they first need to buy an eligible collectible
  • Collectibles can be purchased directly from FanCraze via a Pack Drop or from the FC Shop. Collectibles can also be purchased from other users via the FC Marketplace

Step 2: Choosing Your Top Skill

  • Users need to predict the skill of the top-performing cricketer (Batter, Bowler, or All-Rounder) in the cricket match/matches linked to the Flash Game
  • In order to do so, users need to buy any 1 out of 3 alternatives provided by FanCraze from the Pack Of The Day (POTD)

Step 3: Adding Your Multipliers

  • Next, users need to assign multipliers to some of the collectibles in their lineup based on the criteria of the specific Flash Game
  • The remaining collectibles are assigned a default multiplier of 1.0x

Step 4: Submitting Your Lineup

  • Finally, users need to complete their payment for the Pack of the Day and click on submit
  • Users can continue to edit their submitted lineups till the Flash Game goes live

Flash Game Considerations

1. Rarity/Serial Number/Other Restrictions:

  • Every Flash Game has minimum and/or maximum limits based on collectible rarity, collectible serial number, and other similar factors
  • FanCraze has created templatized game modes called Nets, Academy, Semi-Pro, and Pro based on these restrictions to help users identify the type of Flash Games best suited to the collectibles owned by them
  • More details on the game modes can be found below

2. Number of Lineups:

  • Users can submit multiple lineups based on the criteria of the specific Flash Game

3. Same Player Restrictions:

  • Users cannot use more than 1 collectible of the same cricketer in the same lineup

4. Slot-Wise Restrictions:

  • Wicketkeepers can be used in the Batter slots
  • All-Rounders cannot be used in the Batter or Bowler slots and can only be used in the All-Rounder slots

5. Multiplier Restrictions:

  • Users can only assign multipliers to collectibles in the Batter, Bowler, All-Rounder, and Flex slots
  • Users cannot assign multipliers to collectibles used in the Pack Of The Day (POTD) slot

6. Swaps In Daily Flash Games:

  • For a small number of Daily Flash Games, users are allowed to swap 1 collectible from their lineups even after the Flash Game is live
  • Currently, swaps are only allowed in Pro game modes
  • More details on how swaps work are provided below

7. Swaps In Weekly / All-Season Flash Games:

  • A predefined number of swaps may be allowed. More details can be found in the Weekly / All-Season Flash Games blog here (Link TBD)

8. Flex Slots:

  • For a small number of Daily Flash Games, users need to use 1 collectible of a retired player from the Flex List in the Flex slot
  • Currently, Flex slots are used in the Pro:All game mode only
  • More details on how Flex slots work are provided below

9. Locking/Unlocking of Collectibles in Flash Games:

  • Collectibles belonging to the Common, Rare, Epic, or Legendary rarities can only be added to users’ lineups as long as they are not listed for sale on the FanCraze marketplace and are not being used in any other utility or game on FanCraze
  • Additionally, once a Flash Game goes live, users cannot list any of the collectibles used in the Flash Game for sale on the FC Marketplace until the Flash Game is complete and the rewards are distributed
  • In other words, the collectibles are locked for the duration of the Flash Game

Flash Scoring System

Each collectible is scored out of 100 points which is further split into Fixed Points (out of 75) and Dynamic Points (out of 25). The Fixed Points are based on 5 attributes of the collectible itself (15 points per attribute * 5 attributes) whereas the Dynamic Points are based on a scoring algorithm. The Dynamic Points (out of 25) are subsequently scaled by the user-selected multiplier for that particular collectible

I. Fixed Points (Out of 75)

1. Rarity (15 points)

  • Epic/Legendary: 15 points
  • Rare: 12 points
  • Common/Flash: 9 points

2. Serial Number (15 points)

  • Top 25%/Perfect Serials/Jersey Serials: 15 points
  • Mid 50%: 13 points
  • Bottom 25%: 12 points
  • Flash: 11 points

3. Collectible Quality (15 points): Collectibles accrue points based on the quality of the moment or the card; ranked from Level 1 to Level 4, with 1 being the best

  • Level 1: 15 points
  • Level 2: 13 points
  • Level 3: 12 points
  • Level 4: 11 points

4. Collectible XP (15 points): Collectibles accrue points based on how many times they are used in Flash Games; ranked from Level 1 to Level 4, with 1 being the best

  • Level 1 (>25 uses): 15 points
  • Level 2 (11-25 uses): 13 points
  • Level 3 (5-10 uses): 12 points
  • Level 4 (<5 uses or Flash rarity): 11 points

5. Player Level (15 points): Collectibles accrue points based on the level of the player featured in them; ranked from Level 1 to Level 4, wherein the best cricketers are assigned Level 1

  • Level 1: 11 points
  • Level 2: 12 points
  • Level 3: 13 points
  • Level 4: 15 points

II. Dynamic Points (Out of 25)

Dynamic Points for collectibles selected in the Batter, Bowler, and All-Rounder slots are based on comparative raw scores achieved by the players in the cricket match/matches linked to the Flash Game. You can find how the raw scores are calculated in the Dynamic Points Scoring System Blog

Dynamic Points Distribution is as follows:

  • Rank 1: 25 points
  • Rank 2: 20 points
  • Rank 3: 18 points
  • Rank 4: 16 points
  • Rank 5: 14 points
  • Rank 6: 12 points
  • Rank 7: 10 points
  • Rank 8-10: 8 points
  • Rank 11-13: 6 points
  • Rank 14-16: 4 points
  • Rank 17-19: 2 points
  • Rank 20-22: 1 point

Dynamic Points for collectibles used in the Flex or POTD slots work differently

  • Depending on the skill type (i.e. Batter, Bowler, or All-Rounder) of the collectible used in the Flex or POTD slots, Dynamic Points of the highest-scoring collectibles in the Batter, Bowler, or All-Rounder slots are awarded to the collectibles in the Flex or POTD slots
  • Note: If the collectible used in the Flex or POTD slot has a Player Level = 3 or 4, then a 2 point penalty is applied to the Dynamic Points of the highest scoring collectibles in the Batter, Bowler, or All-Rounder slots respectively

Additional Notes On Scoring System

  • Collectible XP Level does not reduce on the sale of a collectible
  • Collectible XP upgrades are applicable to all collectibles of 4 rarities: Common, Rare, Epic, and Legendary. For existing collectibles, Collectible XP is calculated based on usage in Flash Games starting from May 13, 2022 for Common, Rare, Epic and Legendary Rarities
  • Collectible XP will always remain at Level 4 for Flash rarity collectibles
  • Collectible Quality is collectible-specific and can be different for different moments / cards of the same player (a Virat Kohli Common Collectible could have Collectible Quality = 1 and a Virat Kohli Epic Collectible could have Collectible Quality = 3)
  • Player Level is linked to the player and is assigned to every collectible of that player (if Virat Kohli is Player Level 1, every single collectible of Virat Kohli will have Player Level 1 irrespective of Rarity or the type of Moment or Player Card or Collectible Quality)
  • Player Level points will be the same irrespective of whether the collectible is used in the Batter, Bowler, All-Rounder, Flex, or POTD slots
  • Jersey Serial is defined as the serial number which is the same as the jersey number featured on the player in the moment or the player card
  • Perfect Serial is defined as the final serial number of the mint. For example: 150/150, 999/999, etc.

Leaderboards

  • Users are able to view their live score by clicking on the respective Flash Game within the Active tab
  • The leaderboard is visible to all users once the game starts, irrespective of whether they have submitted a lineup or not
  • At the end of the Flash Game, each of the collectibles in the set submitted by the user accrues points based on FanCraze’s scoring logic (see below). The points are summed up across all the collectibles in the lineup and a leaderboard is formed

Prizes

  • Users are given prizes based on their ranking on the leaderboard
  • Prizes are either collectibles, FC Cash, Bonus Cash, FC Rewards, or any other real-world goods or experiences depending on the pre-communicated prize distribution
  • The final list of available prizes is only confirmed once the Flash Game has commenced
  • After the prizes are distributed the users’ collectibles are unlocked
  • Users continue to retain ownership of the unlocked collectibles and are free to sell them or use them in future Flash Games

Tie-Breaker System

  • If 2 or more users are tied, then we consider the sum of the serial numbers of the submitted collectibles and the lowest sum of serial numbers wins
  • If 2 or more users have the same sum of serial numbers, then the user that has an earlier timestamp for the last edit made to his/her lineup wins
  • If a user has a collectible of Flash rarity in his/her lineup, FanCraze uses 2600 as the serial number for the collectible since Flash rarity collectibles do not have serial numbers by definition (Note: This is 100 more than the highest serial number of a Common rarity collectible on the platform currently)
  • Exception: In Flash Games where users need to mandatorily submit only Flash rarity collectibles (for e.g. Nets Mode), tie-breakers are resolved based on earlier last lineup edit timestamps only

Game Modes Overview

Nets Mode

  • Nets is a game mode that has been introduced for beginners. It is free to play and does not require users to own any collectibles
  • Nets mode games follow the parity principle and require all users to select from the exact same pool of limited-use Flash rarity collectibles irrespective of which collectibles they may already own
  • We have integrated Nets in the onboarding flow as well so that new users can submit a lineup within the first few minutes of signing up on FanCraze

Academy, Semi-Pro, and Pro Modes

  • Users can play Flash Games in the Academy, Semi-Pro, and Pro modes only using the collectibles that are owned by them
  • Typically, Academy mode games are playable only using Flash rarity collectibles owned by the users with some exceptions where we may allow 1 Common Collectible
  • Semi-Pro games are playable with collectibles of all rarities depending on the criteria of the specific Flash Game but are restricted to only mid 50% and low 25% serial number collectibles
  • Pro games are playable with collectibles of all rarities and all serial numbers depending on the criteria of the specific Flash Game
  • Typically, Pro games are further divided into Pro: Common, Pro: Rare, Pro: Epic, and Pro: All based on the minimum / maximum rarity limits
  • Currently, swaps are allowed only in Semi-Pro and Pro games

More About Swaps In Daily Flash Games

  • For Daily Flash Games, users can choose to swap out any 1 eligible collectible with another collectible owned by them until the start of the second innings of the cricket match
  • A swap is not compulsory. Users may choose to retain the lineup they originally submitted for the entire duration of the Flash Game
  • Users can only swap collectibles selected by them in the Batter, Bowler, or All-Rounder slots. Users cannot swap collectibles selected by them in the Flex or Pack of the Day (POTD) slots
  • When you swap out a collectible that has a multiplier attached to it, the same multiplier is transferred to the new collectible that is swapped-in. Multipliers cannot be swapped in Daily Flash Games
  • The user will lose any points accrued by the collectible being swapped out and will only receive points for the new collectible that is swapped in
  • When a user swaps a collectible, usage for calculating Collectible XP is only counted for the swapped in collectible i.e. usage is only counted for the collectible which is featured if a user's final lineup

More About The Flex Slot

  • FanCraze publishes a monthly calendar of upcoming Pro:All games which feature a Flex slot
  • FanCraze also publishes a monthly Flex List of retired cricketers’ collectibles which are usable in the Flex slot throughout that month
  • This way users can plan their purchases of retired cricketers’ collectibles based on how many Pro:All games they intend to play in an upcoming month
  • Collectibles featured in the Flex List have a special Flex badge assigned to them
  • Users can also filter these collectibles using the Flex List filter on the FC Marketplace

More About The Different Types Of Balances On FanCraze

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